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AI Literacy Curriculum

An AI literacy curriculum for grades 5 - 8 that teaches students to recognize hallucinations, bias, and sycophancy in AI through hands-on activities.

Team
Group Project: ARTG 5000 Designing AI for Education
Role
AI Designer & Researcher
Timeline
Spring 2026
My focus
Tackling a problem in education through AI tool exploration and user validation.
AI Literacy: 5-8 curriculum platform shown across three screens: the landing/signup page, the lesson-plan builder with grade range, time, difficulty, and classroom tech filters, and a generated Identifying Bias lesson plan

01

The Challenge

Middle schoolers use AI every day to write essays, answer questions, generate images, and get recommendations, but almost none have been taught to question it.

Most existing curricula fall into one of two traps: they teach specific tools that will be outdated within a year, or they go so deep into ethics and systems theory that they lose the average 7th grader in the first ten minutes. We wanted something in between: AI is not magic, and it's not always right. It's a tool that's only as good as the data it was trained on and the way you interact with it.

02

Discovery & Insights

Competetive Analysis

We benchmarked our approach against the MIT AI Ethics Education Curriculum, the leading framework in this space. MIT focuses on whether AI is fair, emphasizing bias in recommendation systems and facial recognition. We identified a gap: kids don't know how to use AI well, or why it fails them, which became our core differentiator.

User Validation

Preliminary validations with two middle school teachers was done to stress-test the activities before scaling further. Feedback surfaced issues around pacing, handling sensitive topics like bias, and adapting to non-traditional classroom formats.

Key takeaway

Across validations, teachers wanted a curriculum tailored to their specific classroom, not a rigid, one-size-fits-all package. This finding directly shaped the design decisions that follow.

03

Design Process

Cover page of the MIT Media Lab paper 'An Ethics of Artificial Intelligence Curriculum for Middle School Students', showing a student holding up her paper prototype for a redesign of YouTubeVenn diagram comparing the MIT AI Ethics Education Curriculum (2019) with our 2026 product: MIT asks 'Who is affected by AI, and is it fair?' and emphasizes recommendation algorithms and facial recognition; ours asks 'How do I use AI well, and why shouldn't I blindly trust it?' and emphasizes prompting and conversational AI; both share that AI bias is inherited from training data and that skepticism is the desired outcome

Phase 1: Curriculum Decisions

Before designing individual activities, we had to decide what this curriculum was not: not a computer science course, not an AI-for-productivity guide, not a fear-mongering cautionary tale. Anchoring on three core goals, precision drives output, AI isn't all-knowing, and AI is moldable, gave every activity a clear filter to design against.

An AI image generator's gallery of trending prompt templates, including sketches, stickers, caricatures, and generated portraits of peopleA Playlab chatbot card titled 'Philosopher bot', with the system prompt instructing it to answer students' philosophical questions using attached documents

Phase 2: Playing Around with AI Tools

This class explored both AI's role in education and the capabilities of AI tools themselves. We experimented with Claude Code, Playlab, AI image generation, and more to prototype activities. This let us build quick, interactive prototypes to test our concepts without sinking time into production, leaving more room for validation.

Phase 3: Teacher Validation

We conducted interviews with middle school teachers to see where the design held up and where it broke. Feedback on pacing, sensitive topics, and classroom format directly shaped revisions, turning a fixed curriculum into something built to flex around how teachers actually teach.

04

The Solution

Interactive Prototype

Descriptive Prompting, Identifying Bias, and Fact-Checking AI, live and clickable.

05

Reflections

We set out to teach skepticism toward AI, but the curriculum surfaced conversations bigger than AI itself.

The bias activity touches on race and gender in ways that not every teacher will feel equipped to navigate without ground rules and vocabulary established beforehand, a gap we still need to close. We also learned pacing is far less predictable than we assumed: the same activity ran twelve minutes in one classroom and forty-five in another. That pushed us toward building extension prompts for faster-moving classes, not just support for those that need more time.

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